PAX South in Pictures

Hello lovely interweb people! In case you didn't know, last weekend we went to PAX South in San Antonio, Texas. It was awesome. We met tons of press and content creators (YouTubers and Twitch streamers), with a sweet IGN video, a great Eurogamer.net article, and an interesting award from WithoutSarcasm.

Without further ado, here are a bunch of pictures in a nice little gallery for you! 

Demo Night, Mini-Putt Egypt Level & Off to PAX South!

Hello world! This week we're posting one day early because we're going to Texas! Hooray! More on that later in the post.

First up we wanted to say a huge thanks to everyone who came out to IGDA Demo night here in  Montreal last night. We had a great time showing Ultimate Chicken Horse again; the first time we showed the game to a large audience was exactly one year ago at the same event. Our little game-baby has grown up and now we got to show it at the end of production, which got a great response. Below is a pic from just before we started, with Rich facing the crowd of almost 600.

We showed some new features at demo night, including some new levels, blocks and characters. In case you missed the video update from last week, we wanted to dive a little more in-depth into one of our new levels, the Pyramid level

The level features a relatively closed off area where you can place sneaky traps, followed by a sphinx that stands up and lies down at intervals, which can mess with your placement of blocks and planning. You can also attach blocks to the sphinx for an even more intense end-of-level challenge.

 
 

We'll be showcasing the game at PAX South this weekend which should be really exciting. We'll also be on the Twitch stage so you can see us (I believe) on the front page of Twitch TV from 1:15-1:30 ET (if my time conversion is correct).

Fun fact, for those of you who don't know, Texas is huge! You probably knew that, but the climate is actually pretty varied, so as much as we make jokes about going to the desert, we're not actually going to the desert. Oh, it'll still be warm (especially by Canadian standards), but not likely to be sweltering and dry.

And so we're off! Alex and Richard are heading down while Kyler stays back with our contract artist, Louis, to continue working on the game. It's getting close!!!

Mega Video Update!

This week we've got a blog in the form of a super mega video with a bunch of updates. If you've been following the blog closely, you've seen some of the stuff already, but if not, this video will catch you up on everything you may have missed since our Kickstarter campaign in May 2015. 

So that's what we've been working on for the past little while, and we're still planning to launch at the end of February / beginning of March. Things are going slower than we anticipated, especially since online multiplayer is much longer than expected, but we're still hoping to get everything done on time. 

So what's left to do to transform this game into the final, polished product we want to see? Here's what's on the menu:

  • Make online multiplayer fully functional
  • Make a few more blocks
  • Finish 3 more levels
  • Finish the lobby and lobby expansion system, which expands as you unlock new levels and characters
  • Localize the game (translating into 13 languages)
  • Set up the Steam back-end for achievements
  • Set up a saving system that recognizes what you've unlocked or not
  • Finish all character outfits (much longer than you might think!)
  • Rework the menus so it's easy to access the online stuff or the local games
  • Fix up some of the UI (user interface) stuff that has been giving us issues
  • Test, test, and test again. Then, test another time or two.
 
 

Game development isn't always as straightforward as one might think, there's a lot that can and does go wrong, and we need to make sure that you'll have the best experience possible playing the game when it's out. 

Again, thanks for your continued support! Put the game on your Steam Wishlist if you haven't already, or to be notified when the game comes out, put your email below!