A Wild Programmer Has Appeared!

Alright well he's not so wild, but he is awesome. His name is Ben, and he's the newest member of the Clever Endeavour Games team! 

Ben has come on board to help us finish off the last of the bugs in UCH, and to help implement new features such as the Sandbox mode and other secret things we can't tell you about yet. He'll be with us full-time, so he'll help with console ports and with future projects as well.

We're really excited to add him to the mix, and we're sure that we'll be able to get more done once he's all settled in and familiar with the game code. At the time of writing, he's only been here for two days and it's already happening... so :)

As you may or may not know, he's our first full-time employee, apart from the three co-founders of the company (Rich, Kyler and Alex). It's an exciting time for us as we begin our expansion. We plan to stay small and not scale faster than we can handle... scaling improperly can kill startups and we're making sure to be careful of that. 

Our goal is to stay as flat as possible and empower our employee(s) to contribute as much as the co-founders do, encouraged by the fact that they'll be treated as equals and not as minions. Eventually, there will be a point where the flatness will be questioned and we'll need to evolve in terms of our roles and responsibilities, but we're not there yet.

For now, we're still working on this game and getting it to be as good as possible, and like we've said before, it's approaching what we had in mind when we started designing the game :)

New Placement Timer, Bug Tracking, and Summer Sale Results!

Hi everyone!

Quick development update about Ultimate Chicken Horse! The online mode is still technically in "Beta", but it's really really getting there. We have certain issues that we're not sure pertain to our own code or to server issues from Unity's servers, but we're trying to track everything down and we're getting close. 

The newest gameplay addition to UCH is the new placement timer. This is a timer that runs out during the placement phase, and if the time is up and you haven't placed, you lose your chance! The reason for this is to avoid the Mexican stand-off thing where a player with a bomb will wait for a player with an item and no one will place until the other one does. In online games, of course, the troll-factor can be high and this ends up being really annoying. This solution should fix it! Of course this is optional, but most games will have it.

This next point isn't super useful for most people, but is actually pretty significant for our development and will help us down the road. We now have a bug-tracking system more formally set up with a new software, and we should have a better handle on bugs that come up in the future and a better workflow in terms of fixing the already known existing ones.

In case you were wondering about the business side of things, the Steam summer sale went really really well! The community continues to grow and although we're in a constant race of how quickly we can fix things vs how quickly the community is growing, we think it's going splendidly. We know the game has the potential to keep growing and become a true household name in the world of party games, so we're still hard at it making sure that it'll get there.

See you next week!

Summer Sale, Soundtrack, Updates and More!

It's summer! Know how we know? The Steam summer sale is on and you can get Ultimate Chicken Horse 33% off right now, only during the summer sale. It's also super warm and pretty and wonderful, so that might be a hint as well. 

We've got a bunch of stuff happening in conjunction with the summer sale. First off is that we've got a new block! This is just a preview for some of the new content that we're adding to the game once the online is fully, fully, fully finished. The online is very functional but we haven't done the final formal quality assurance pass yet, so it's still technically in Beta.

So, new block! This one is a horizontal moving platform, which can have things glued on it and which you can use to make even more crazy, dastardly contraptions. We wanted to give a tease into some of the new content we'll be putting out soon.

Second, we're announcing the Ultimate Chicken Horse soundtrack, beautifully done by Vibe Avenue and recorded with live saxophones, flutes, guitars, trumpets, a banjo, and more.

We're selling the soundtrack packaged with the game as well, so if you don't have the game yet, the summer sale makes the combined OST (original soundtrack) and game under $15 USD.

Next up, we've got some big updates in the online multiplayer which should help make the experience much more seamless. Like we said, we're still technically in Beta but there's no longer two separate places to look for online vs local play, and you should see much less random disconnection. You should also now see why you've disconnected, whether it's due to a bad connection or a host leaving the game.

We've also got trading cards happening now, so now as you play the game, you'll get random card drops. You can then trade those cards, sell them on the market or turn them into gems. If you get all of the cards, they can craft them into a badge. When you craft a badge you get one emoticon, one background and sometimes a coupon for a random game. Right now you'll also get a summer sale card. You can craft the badge multiple times to increase its level and get more emoticons and backgrounds, which can also be sold or traded.

Pretty exciting stuff, so please spread the word about the new things and the summer sale! <3