GDC and the Transformidable Patch!

Hey friendlies!

The team just got back from the Game Developers Conference (GDC) on Saturday, and we are back at work this week finishing up and releasing the patch for the Transformidable Update.

GDC was, as always, a great time. It’s a week full of inspiration, conversations with developers, interesting conference talks, team bonding, partying, and of course GAMES! Our goals this time around were simply to keep up our relationships with important partners: Microsoft, Nintendo, Sony, Valve, etc. as well as meeting more developers and enjoying our time learning and socializing with some of the best minds in the industry.

Apart from the meetings, I (Rich) gave a talk called “Tough Questions to Improve Your Leadership”, despite having slept only about a half-hour the night before due to a crazy migraine. According to the team members who were there, I didn’t appear to be falling asleep while talking, and it was generally very well received. Earlier that day, Gen had to step in for me on a panel about being indies in Montréal. It was her first time giving a session at GDC and she had approximately no time to prepare for it, but all signs point to it having gone well! If you have access to the GDC Vault, you’ll be able to find both of our sessions there whenever the talks go up and tell us what you think.

The view from before the talk!

Then there were the parties! We started the week with the Pixelles’ cozy gathering, where we had tea and heavenly cupcakes. It’s one of the best ways to kick off GDC and a nice opportunity for us to meet the year’s cohort for their GDC Ensemble, which we are proud to sponsor. Later in the week, Discord had a big party in a nightclub that had arcade games set up, and the ID@Xbox (Indie games team) had a nice mixer as well. A few of us also snuck off to something called Dumpling Fest which had dancing lions, an ice sculpture through which Ben took a shot of vodka, and an entire roast pig that was both fascinating and unsettling. Oh and there were also dumplings, and they were definitely worth the 40 minute wait outside before the event.

Of course, a lot of GDC is about the games. We saw and watched and played so many of them, but we’ll only mention a few here for brevity’s sake.

Twincop touts itself as “the most cooperative game EVER” and that might literally be true: in this game, two players are one cop. Each controls one arm. Hilarity ensues.

Shadow Brawlers caught Gen’s eye because it seems to take on the same aesthetic inspirations as our beloved (ahem) Dance Party level, and executes on it beautifully to create a fun-looking local multiplayer experience. Very importantly, it features a Dance button.

Last but not least, Sloppy Forgeries is a simple yet ingenious game where two players have 90 seconds to recreate a famous painting with a mouse and a five-colour palette. The most accurate sloppy forgery wins. For example, Alex’s programmer art (below) defeated our artist Fabio’s attempt at imitating The Scream, but his Mona Lisa’s lack of a background was a dealbreaker.

In Ultimate Chicken Horse news, we put out a patch this week to the Transformidable Update which we released a couple of weeks ago. In case you missed it, here’s the trailer! After the update, there were some bugs that popped up that we didn’t catch in testing. Even though we try to test as extensively as possible, there are always strange things that happen when the game gets into the hands of the masses, with different computers and connection speeds and controllers and ways to break the game. This patch should fix all of the major problems and some of the minor ones as well, and you can see the full patch notes here.

As we move on from this patch, we’re starting to prototype new things and brainstorm new ideas. This next period is an exciting one, as it’s the first time we’ll be coming up with brand new stuff since a few years ago. This doesn’t mean we’re giving up on Ultimate Chicken Horse, but for the near future we’re going to work on new things unless any major bugs come up and need fixing. Sometime later, we plan to revisit and add some more content to UCH, but there’s no schedule for that now. Nevertheless, as you can tell if you’ve hopped into the Discord, the community is still very alive and there are tons of active players across all platforms, and we’ll make sure that stays true by remaining as engaged as you all are!

See you out there on the Chicken Horse field!

Much love,
Clever Endeavour Games

Fixes and Tweaks: Working on a Transformidable Patch

Hello Everybody,

It's been really exciting to see everyone play with the new update and modifiers. We've been monitoring the discord, the bug report system, Twitter, and other channels for all the bugs and problems that may exist in the Transformidable update.

We are working on fixing those issues in a small patch that will go out relatively soon, once we can do more internal QA and send it out for platform certification. We just wanted to list the things we are working to fix, and hopefully make sure we aren't missing anything significant that the community knows about.

  1. All of the blocks in the level collapsing into 1 spot, the game lagging, and sometimes crashing. Caused in online games by all clients leaving the game.

  2. Jetpacking upwards into certain ceilings or blocks will kill you. This is most notable in the underground area of Jungle Temple.

  3. Characters getting pushed up into blocks or ceilings have their colliders set to crouch, making them 1 block high, allowing them to sometimes fit in places they shouldn't in certain complex modifier + level designs.

  4. Dying in certain situations while playing with Ghosts and Respawns can be buggy, usually resulting in the UI not displaying correctly.

  5. Dead bodies are duplicated on retrying in challenge levels with the Ghosts modifier turned on, leading to levels filled with bodies, and terrible slowdown.

  6. An issue where sometimes a player couldn't pick up a jetpack from a jetpack dispenser.

  7. Improved the diagonal input on analogue controls sticks, so it better matches the result of holding up and sideways on keyboard.

  8. Prevent Dead Hop after holding B to retry in challenge levels.

  9. Fixed an issue with a certain special characters in save file names.

  10. Jetpack dispenser will be infinite, instead of only 4 jetpacks per round.

  11. Fixed issue with crumbling blocks saving in an incorrect save state

  12. Flower will no longer be mirrorable, as they don't save correctly in challenge levels, and it isn't required to use them as puzzle elements.

  13. Fixed Doomsday sound effects not being controlled by in-game volume settings.

    (more added late 2019-03-08)

  14. If you hold reset in challenge mode and die before fully reseting, you need to press reset again

  15. Targets of block duplication stay highlighted after duplication occurs.

    Cheers from the Clever Endeavour Team!

The Transformidable Update Launches on March 4th!

Hello Ultimate Animals!

Happy 3rd anniversary! To mark the 3rd year since the birth of Ultimate Chicken Horse, we’re launching a massive new FREE update for all platforms. Here’s a sneak peek at some of the wacky new features coming March 4th 2019 that will transform the game in formidable ways. Tell your friends!

We’ve been working hard on this since the Nintendo Switch launch, and we’re super excited to present new and creative features alongside a slew of bug fixes. Keep an eye out on our social media channels and sign up to our newsletter to be informed when the update goes live.

Have you ever seen a giant robot monkey dodging flaming tennis ball meteors with a jetpack on?? Well you can now, thanks to the Transformidable Update.

More info about this will be coming when the update launches Monday.