Ultimate Sheep Raccoon Change Log
Here’s the change log for Ultimate Sheep Raccoon! If you’re looking for info on how
we’re continuing to improve the game, see the USR Future Work page.
V1.3 - 2026-02-19 — Skunk, new blocks, control/physics adjustments, and a ton of other improvements!
The latest update for Ultimate Sheep Raccoon comes directly from the top things the community has been requesting to improve the game, including blocks with more interactivity, control/physics improvements, additional scoring options, a revamped tutorial and a lot more. This isn’t the end though, we’ve already started work on the next update!
Features and Feature Improvements
Added a new character — Skunk!
Added blocks
Sea-mine
Moving hazard
Rotating terrain
We had another one we worked on but didn’t make the cut (explain without saying what it was)
Character control improvements
fixed the issue where the bike wheels pop out to the side after turning
made sure that a jump while falling or double jump always gives upward boost
fixed an issue where the landing animation would get cut off and looked janky
changed how coming down ramps and up ramps works slightly
played with some physics values to make it feel better
Nerfed the umbrella power-up
Made hardcore mode (traps kill players, no respawning) more obvious and its own game mode
“Too Easy, No Points” option added
Added solo points
Reworked the tutorial to include information about the different types of tricks, Hardcore Mode, and feedback for switching control schemes
Platforms
PS5 — launched!
Quality of Life Improvements
Adjustable cursor speed
Windowed & borderless window modes added
Removed the smoothing (easing) on the control to change from level edit → run mode, and on the “hold to give up” control. This was causing frustration as people sometimes would let go of the button too early as the cursor fill circle slowed down.
Added visual and audio feedback when you change control schemes in the tutorial
Added a crown on the host in the lobby
After sharing a custom level online, it now displays the level code so you can copy it and share with your friends
Made saw blades on Dam level more clearly dangerous
Bug Fixes
Missing UI bug, which we think causes the ghost bike issue where a player can control their fallen bike and never respawn — we made a lot of progress on this and it happens much less often, but still happens sometimes. We still have no idea why and can’t reliably reproduce the UI disappear bug, despite hours of QA… will continue trying.
Players no longer get stuck between cannons if they’re placed closely together
Achievement fixes (especially “Not That Way”)
Honey now sticks properly to moving objects (Cranes level objects, rotating terrain)
Game no longer crashes if a player joins as soon as a host leaves the lobby
Resetting in the tutorial doesn’t break the game anymore
Random level can no longer select locked levels
Fixed more issues with Simplified Chinese text
Ghost firework staying on-screen after placing and moving it in level editor mode
Tons of under-the-hood stability improvements
A bunch of UI and localization layout improvements
Refactored the block placement system to allow for more flexibility of how things can be placed
V1.2 - 2025-12-23
Cross-play is maintained, but different platforms have different version numbers —
Steam: 1.2.50 || Xbox: 1.2.36 || Windows: 1.2.47 || Switch 1/2: 1.2.30
Major Features
added controller and keyboard remapping for Steam (consoles coming soon)
reduced placement zone so blocks can be placed closer to each other in party mode and challenge mode
fixed - private lobbies can be joined by random players
added a visual showing when you’re going to respawn after falling
made respawn countdown only start if you’re touching ground
increase controller support (from V1.1.229) on Windows (Xbox) version
Minor Features / Bug Fixes
adjusted jetpack force and fuel amount (based on watching NorthernLion’s stream)
made fireworks explode on impact with walls
updated localization with improvements, especially in Chinese and Japanese
art background improvements for layering issues
fixed - level editor theme not changing properly in some cases
fixed - player control scheme not saving properly
fixed - pause game restarting Challenge Mode sometimes
fixed - host leaving causes a joining player to have issues
V1.1 - 2025-12-12
improved controller support for players with 8BitDo and other controller types
created a special case for local 8P input on older Windows versions which have issues supporting x-input controllers
fixed issues with Traditional Chinese fonts missing glyphs
fixed coin duplication bug in Challenge Mode
fixed a few achievements triggering at the wrong time
some minor bug fixes
V1.0 - RELEASE!
Major Features
We've come a long way since announcement and our demos. Here are the big things to look for:
8 new levels ranging in size and difficulty and full of potential builds.
8 playable characters with unique, unlockable cosmetics to collect as you play.
Custom level editor and challenge mode where you can build your own tracks and compete on the world leaderboards for the best scores.
New tricks including 360s, backflips, wheelies, and more.
Improved physics, gameplay feel, and controls for a smoother biking experience as well as keyboard and controller support.
Full cross-platform multiplayer so everyone can race together across PC and console.
Exclusive cosmetic reward for our beta testers - thank you so much for supporting us!
Major rework of the bike physics to make it more predictable, more reliable, easier to pick up, and more responsive
Limited tricks to one trick per type (default)
Unlockable cosmetics for all characters
Progression system for level and cosmetic unlocks
Minor Features / Bug Fixes
An absolute ton of bug fixes for UI, networking, cross-play, lobbies, levels, and character movement
Improved backgrounds in some levels
Improved character animations
Made fireworks explode on impact with terrain
