Ultimate Sheep Raccoon Change Log

Here’s the change log for Ultimate Sheep Raccoon! If you’re looking for info on how
we’re continuing to improve the game, see the USR Future Work page.

V1.3 - 2026-02-19 — Skunk, new blocks, control/physics adjustments, and a ton of other improvements!

The latest update for Ultimate Sheep Raccoon comes directly from the top things the community has been requesting to improve the game, including blocks with more interactivity, control/physics improvements, additional scoring options, a revamped tutorial and a lot more. This isn’t the end though, we’ve already started work on the next update!

Features and Feature Improvements

  • Added a new character — Skunk!

 
 
  • Added blocks

    • Sea-mine

    • Moving hazard

    • Rotating terrain

    • We had another one we worked on but didn’t make the cut (explain without saying what it was)

  • Character control improvements

    • fixed the issue where the bike wheels pop out to the side after turning

    • made sure that a jump while falling or double jump always gives upward boost

    • fixed an issue where the landing animation would get cut off and looked janky

    • changed how coming down ramps and up ramps works slightly

    • played with some physics values to make it feel better

  • Nerfed the umbrella power-up

  • Made hardcore mode (traps kill players, no respawning) more obvious and its own game mode

  • “Too Easy, No Points” option added

  • Added solo points

  • Reworked the tutorial to include information about the different types of tricks, Hardcore Mode, and feedback for switching control schemes

Platforms

  • PS5 — launched!

Quality of Life Improvements

  • Adjustable cursor speed

  • Windowed & borderless window modes added

  • Removed the smoothing (easing) on the control to change from level edit → run mode, and on the “hold to give up” control. This was causing frustration as people sometimes would let go of the button too early as the cursor fill circle slowed down.

  • Added visual and audio feedback when you change control schemes in the tutorial

  • Added a crown on the host in the lobby

  • After sharing a custom level online, it now displays the level code so you can copy it and share with your friends

  • Made saw blades on Dam level more clearly dangerous

Bug Fixes

  • Missing UI bug, which we think causes the ghost bike issue where a player can control their fallen bike and never respawn — we made a lot of progress on this and it happens much less often, but still happens sometimes. We still have no idea why and can’t reliably reproduce the UI disappear bug, despite hours of QA… will continue trying.

  • Players no longer get stuck between cannons if they’re placed closely together

  • Achievement fixes (especially “Not That Way”)

  • Honey now sticks properly to moving objects (Cranes level objects, rotating terrain)

  • Game no longer crashes if a player joins as soon as a host leaves the lobby

  • Resetting in the tutorial doesn’t break the game anymore

  • Random level can no longer select locked levels

  • Fixed more issues with Simplified Chinese text

  • Ghost firework staying on-screen after placing and moving it in level editor mode

  • Tons of under-the-hood stability improvements

  • A bunch of UI and localization layout improvements

  • Refactored the block placement system to allow for more flexibility of how things can be placed


V1.2 - 2025-12-23

Cross-play is maintained, but different platforms have different version numbers —
Steam: 1.2.50 || Xbox: 1.2.36 || Windows: 1.2.47 || Switch 1/2: 1.2.30

Major Features

  • added controller and keyboard remapping for Steam (consoles coming soon)

  • reduced placement zone so blocks can be placed closer to each other in party mode and challenge mode

  • fixed - private lobbies can be joined by random players

  • added a visual showing when you’re going to respawn after falling

  • made respawn countdown only start if you’re touching ground

  • increase controller support (from V1.1.229) on Windows (Xbox) version

Minor Features / Bug Fixes

  • adjusted jetpack force and fuel amount (based on watching NorthernLion’s stream)

  • made fireworks explode on impact with walls

  • updated localization with improvements, especially in Chinese and Japanese

  • art background improvements for layering issues

  • fixed - level editor theme not changing properly in some cases

  • fixed - player control scheme not saving properly

  • fixed - pause game restarting Challenge Mode sometimes

  • fixed - host leaving causes a joining player to have issues

V1.1 - 2025-12-12

  • improved controller support for players with 8BitDo and other controller types

  • created a special case for local 8P input on older Windows versions which have issues supporting x-input controllers

  • fixed issues with Traditional Chinese fonts missing glyphs

  • fixed coin duplication bug in Challenge Mode

  • fixed a few achievements triggering at the wrong time

  • some minor bug fixes

V1.0 - RELEASE!

Major Features

We've come a long way since announcement and our demos. Here are the big things to look for:

  • 8 new levels ranging in size and difficulty and full of potential builds.

  • 8 playable characters with unique, unlockable cosmetics to collect as you play.

  • Custom level editor and challenge mode where you can build your own tracks and compete on the world leaderboards for the best scores.

  • New tricks including 360s, backflips, wheelies, and more.

  • Improved physics, gameplay feel, and controls for a smoother biking experience as well as keyboard and controller support.

  • Full cross-platform multiplayer so everyone can race together across PC and console.

  • Exclusive cosmetic reward for our beta testers - thank you so much for supporting us!

  • Major rework of the bike physics to make it more predictable, more reliable, easier to pick up, and more responsive

  • Limited tricks to one trick per type (default)

  • Unlockable cosmetics for all characters

  • Progression system for level and cosmetic unlocks

Minor Features / Bug Fixes

  • An absolute ton of bug fixes for UI, networking, cross-play, lobbies, levels, and character movement

  • Improved backgrounds in some levels

  • Improved character animations

  • Made fireworks explode on impact with terrain