Hey friends!

We’ve launched Ultimate Sheep Raccoon back in December, and have been working hard on it since. We patched the game in December with a lot of bug fixes, and put out the 1.3 update at the end of February with more content and quality of life fixes. Check out the Change Log to see what we’ve done so far.

Even with all that, we’ve done a deep dive of the feedback through Steam reviews, Steam forums, social media, Discord and more, and we’ve decided to focus in on bug fixes and user experience changes that will improve the core gameplay.

We’ve also added two more contractor programmers into the mix who will help us crank out some of this work, so we’re really excited for that. We’ll continue to add to the game with more content and features, but we’re focusing on these core things for right now.

Heads up:

  • we won’t necessarily do ALL of these things, as bugs and other improvements will come up with the release of the game and our priorities may shift

  • we’re purposely not putting a timeline here, we’re working on stuff but won’t guarantee exactly when it will be done (because we don’t know!)

  • because we have PC and console cross-play, we can't do major updates to one without updating the other. This means that any big features need to be tested on all platforms and then certified again before release, meaning they take a little longer to go out.

🛑 Highest priority

  • UI disappearing bug which causes a ghost bike

  • Players getting stuck in level geometry

  • Various menu bugs which cause the game to soft-lock

  • Resolution improvements

  • Controller remapping for console

  • More information shown to the player: game rules, disconnect messages, etc.

  • Tutorial improvements

  • Improvements to camera jankiness

  • …all the other bug fixes

👷‍♀️ To be done later

  • More levels (and bigger levels)

  • More blocks

  • Vote to kick functionality

  • Level editor improvements and additional features

  • Handicap score settings

  • Implementing better tie game logic (with sudden death)

🎮 Platforms

  • PS4 — one remaining issue to fix with PS4-PS5 cross-invites, but we needed to prioritize other fixes and features above PS4. We’ll get to it!

  • Native Mac support — almost ready, but we’re focusing on bug fixes before this! You can play the game using cross-over for now and it should work well!

  • Native Linux support — we don’t have native Linux support but it can be used via Steam with Proton.

✅ Done, in patch 1.3!

  • PS5, launched!

  • more variety of blocks

  • more character controls improvements (did a big pass in January 2026)

  • making Hardcore Mode (traps kill players) more obvious

  • power-ups improvements (umbrella will turn off after time, balancing tweaks)

  • solo points

  • tutorializing tricks better

  • quicker restart flow in challenge mode → visual prompt showing how to quick restart challenge mode

  • ability to quickly share and/or play a level after using the “Save & Share” feature in the level editor

  • quicker restart flow in challenge mode → improve time between when “press A to start” shows and the player can actually start the race

  • options for mouse sensitivity

  • additional global options for video (windowed, borderless, V-sync, etc.)

✅ Done, in patch 1.2!

  • controller remapping (PC only) — probably coming in the next patch!! To do this on PC we also had to do a bunch of stuff on console, this is a very complicated task with a looooot of chances to create bugs, so we have to take our time to test it well before putting it out

  • private lobbies can be joined by other players

  • some font issues for Traditional Chinese

  • make collision boxes for placing items smaller so they can be placed (almost) anywhere

  • improvements to how the Jungle water/sludge works

  • more indication of when you’ll respawn after you fall

✅ Done in Day 1 patch

  • additional controller support — we set things up so that it’s easy to use for 8-player local, which made it more difficult to recognize some controllers. We have a fix and we’re working on it, will update you soon! (This includes 8bitdo controllers)

  • quicker restart flow in challenge mode → make the cursor start on the “retry” button in the score page instead of in the center of page — this speeds up retrying

  • making more objects flippable

And a lot more! We don’t want to put our entire task list here, but there are a lot of things we’d love to get in the game, so we’ll keep you posted!

<3
The Clever Endeavour team