Hey friends!
We’ve just launched Ultimate Sheep Raccoon, and we’re super excited about it. We’ve been improving the game and the last few months have seen massive progress in all aspects of the game.
But there are certain things we’ve been working on that aren’t ready for launch, and we wanted to let you know that we’re planning to add them after launch.
Heads up:
we won’t necessarily do ALL of these things, as bugs and other improvements will come up with the release of the game and our priorities may shift
we’re purposely not putting a timeline here, we’re working on stuff but won’t guarantee exactly when it will be done (because we don’t know!)
because we have PC and console cross-play, we can't do major updates to one without updating the other. This means that any big features need to be tested on all platforms and then certified again before release, meaning they take a little longer to go out.
🎮 Platforms
PS5 / PS4 — we weren’t able to get all the different versions of the game on ALL the consoles ready in time to get through console certification (which is where we're stuck now), but as soon as we have this done we’ll release it! PS5 will likely come before PS4, we’ll keep you in the loop.
Native Mac support — we don’t have native Mac support right now. That sucks! I know! We had to make the decision of whether we prioritize PlayStation or Mac and we have many, many more players waiting for PS than for Mac. But we’re looking into it. You can play the game using cross-over for now and it should work well!
Native Linux support — we don’t have native Linux support but it can be used via Steam with Proton
✅ Done, in patch 1.2!
controller remapping (PC only) — probably coming in the next patch!! To do this on PC we also had to do a bunch of stuff on console, this is a very complicated task with a looooot of chances to create bugs, so we have to take our time to test it well before putting it out
private lobbies can be joined by other players
some font issues for Traditional Chinese
make collision boxes for placing items smaller so they can be placed (almost) anywhere
improvements to how the Jungle water/sludge works
more indication of when you’ll respawn after you fall
🛑 Highest priority
more variety of blocks
improved system to deliver different blocks to players as needed (based on the level, how many people made it, etc.)
making Hardcore Mode (traps kill players) more obvious
power-ups improvements (umbrella will turn off after time, balancing tweaks)
solo points, trap points (perhaps only in hardcode mode)
tutorializing tricks better
various character control improvements (too long to list here…)
quicker restart flow in challenge mode → visual prompt showing how to quick restart challenge mode
ability to quickly share and/or play a level after using the “Save & Share” feature in the level editor
in-game emote system
controller remapping (consoles)
showing secondary keyboard input somewhere
vote to kick — we plan to have the ability to vote to kick players from a game, instead of only the host being able to kick players
👷♀️ To be done later
quicker restart flow in challenge mode → improve time between when “press A to start” shows and the player can actually start the race
options for mouse sensitivity
options for cursor movement
game options for streamers (hide usernames, etc.)
additional game options
additional global options for video (windowed, borderless, V-sync, etc.)
better level discovery using filters and sorting
players getting stuck in the level geometry — for now you can hold B (backspace on keyboard) to give up
more camera improvements
more audio improvements — still have some sound effects to be replaced
more level editor features
characters don’t show in the same order on all players
more character controls improvements (this is kind of an eternal thing though, see you in 2029)
improvement to landing tricks — give the player a tiny bit of leeway for landing a trick
more levels
more characters
text chat (maybe)
implementing a better tie game logic, likely a sudden-death race
Done, already live
additional controller support — we set things up so that it’s easy to use for 8-player local, which made it more difficult to recognize some controllers. We have a fix and we’re working on it, will update you soon! (This includes 8bitdo controllers)
quicker restart flow in challenge mode → make the cursor start on the “retry” button in the score page instead of in the center of page — this speeds up retrying
making more objects flippable
And a lot more! We don’t want to put our entire task list here, but there are a lot of things we’d love to get in the game, so we’ll keep you posted!
<3
The Clever Endeavour team
